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Old Feb 24, 2006, 05:00 PM // 17:00   #1
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Default Was beaten by an impressive Spike team set up

Just came out from a match, beside trying to kill some stuff, I have been learning from the other team in how they are so effective as well.

In this one match, I starting to realise what spike really means, it was very very impressive.

The match has the following classes:

2 Ranger
2 Monk
1 E/Mo (bonder)
2 Me
2 N

I could be wrong a little but, but the match was really fast, none of us has much chance, but I saw the E was bounding before the match started.

I can not see what was hitting me beside the ranger, he stood up right infront of our group like a tank, very less could hurt him.

But I did see how everything came as once DMG wise, I saw vampirc DMG was 60, and the rest were just a long long line of numbers and words.

So I wounder if I could ask any of you experienced players to clear this cloud in my head, or from somebody who have been using a set up like this before.

How can this team be beaten?
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Old Feb 24, 2006, 05:08 PM // 17:08   #2
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To counter spikes, get a good infuse healer and try keeping up some +hp spirits. Also when you see people casting/using spike skills, knock some of the spikers down to decrease the spike's power. Basic stuff.
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Old Feb 24, 2006, 05:20 PM // 17:20   #3
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Don’t know, Corinthian, I don’t feel your basic stuff has tackled my sort of question really.

It’s very easy to say, "Kill the spike" but in actually fact, we were pinned down, none could produce a respond or have any control.

I am sure the basic answer is, "because we sucked", which is totally acceptable to me, but to get better, I was expecting to hear some tactical advice, in a more constructive fashion.

May be I lacks the ability to address my concern more specifically, but I hope you could expand more on your view with this kind of team.
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Old Feb 24, 2006, 05:30 PM // 17:30   #4
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this is combined range spike and necro spike, i think. Ranger spike u use terrain or evade skills(ageis, wards, whatever) to make em miss. Necro spike is spells so if u have interupts u can stop the spike. my 2 cents.

Last edited by minor; Feb 24, 2006 at 05:36 PM // 17:36..
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Old Feb 24, 2006, 09:56 PM // 21:56   #5
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A standard surge team would take that build to the cleaners

Put a Surge mesmer on the Phantom pain mesmer, and on the necro. Without these guys spiking its GG

Also you noted 9 people in the team, they prob only had 1 necro or mesmer
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Old Feb 24, 2006, 10:59 PM // 22:59   #6
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Yes tafy69, my mistake to have noted 9 people (although i felt like fighting 9 at the time). I think its more likely they only had 1 N, I am pretty sure they have 2 Me, but, I did not have much time to scan them all.

I think my problem is here, having taken T Waters advice and his angle of perspective, is how to take the spiker down. He was bonded, and was taking almost no dmg from me (I was using kindle arrows, dual shots, Punlishing, under Fav Wind influence) and the guy had his health bar reduce a little but, and very soon, got healed.

I can only see, the way to take their first one down, is to have the same casting/staffs, and unload everything with a on the same counting.

And even that is hard to do due to the bonder, and would be too difficult to do so with a balanced team, or one that you try to collect from the HA with ramdom strangers.

This is a hard situation, still shaking my head thinking about it.
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Old Feb 24, 2006, 11:10 PM // 23:10   #7
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Your thinking of beating a spike team by spiking?

Tombs wise atleast the only team that can consistently beat a ranger spike team which is the most powerfull spike ever is a surge team. Its slow as hell as your surgers are on offensive characters but it is possible.

The team you mentioned is so easy to beat its unreal, Im surprised they would have survived IWAY.
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Old Feb 24, 2006, 11:11 PM // 23:11   #8
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getting a TF warrior with fertile season will counter most of the spikes, or at least give you time to get your act together and take down a spiker or two before they pull the spike off.
a good infuser helps... a lot...
having your secondary weapon set as a +60 health is also effective with countering spikes...

eh, im done.
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Old Feb 25, 2006, 12:20 AM // 00:20   #9
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sorry dude, nothing you can do to beat that team.
9 > 8
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Old Feb 25, 2006, 01:55 AM // 01:55   #10
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well heres the thing with the vampric hitn u that means that theres an orders. which means if u watch him u will know when there about to spike have one person watch him when he throws it up thats then u throw in aegis and then knock down some foes. it works everytime.
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Old Feb 25, 2006, 05:30 AM // 05:30   #11
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have 1 person dedicated to watching/calling the spike, when a spike is about to happen interupt/knock down some enemys. Stopping part of the spike will give the healers a little more leway and let them easily save the spiked targets with a heal. That should give you enough time to let your offensive do its thing.

Gale warriors and rangers/mesmers work very well at this, most rangers should allways carry savage shot(no matter what their main roll) for this reason. Even an earth Ele with earthquake keep them off their feet.
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Old Feb 25, 2006, 07:07 AM // 07:07   #12
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To get better, Romeo, bring some anti-spike skills. :P

There aren't many other tactical solutions vs spiking. People are just repeating what I said. Kill the spike. Healers and protectors need to be on their toes at all times, and they must not lag at all. Health should be in a thousand and your build would optimally be an enduring pressure build, which is what spike teams hate. They want the game to end quickly and painlessly, otherwise they run out of energy and can't spike anymore, and slowly wither away.

Against bonding, drain/strip/rend the target, or preferably multiple targets (Chilblains or Well of the Profane) and apply more pressure. If it's spike vs spike: Drain, 2, 1, Spike! against their damage dealers, drop as many as possible as fast as possible and they won't be spiking with 3 monks and an order necro.

Nothing that has not been already mentioned.

Last edited by Corinthian; Feb 25, 2006 at 07:16 AM // 07:16..
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Old Feb 25, 2006, 10:42 PM // 22:42   #13
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I think you are talking about Rainbow Spike , you probably face R 6 + or R 9 + , Don't feel bad even We are R 6 + Ranger Spike Team , got pwn by R 12 + team , One of them Did Emote over my dead body LOL.

It's Eight men run , meaning all eight people need to know how to deal with Situation like Rainbow Spike ,

Spell Breaker, SoD , Guradian, Ageis, Infuse on the person in your team , they are trying to spike , They probably have gale, pin down so that target can't run away ...
Rainbow spike , imo is very hard to coordinate ,because of casting time , unless Ranger Spike..

If you can stand their first Spike with (SB, SOD, Guardian <Ageis ), now it's your turn to drop one of them b4 their next spike ... Usually one of their monk , Bond > Infuse > Prot .... If you can' drop any of them , back to your defense , get ready to Do the same thing to stay alive ...

Monks are very important , knowing how to Infuse , SB will get your team Ahead.
We beat OBsidian Spike team with SB
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